Welcome, Time Traveler!

On October 10 and 11, the second Time Machine Conference took place in the Deutsches Hygiene-Museum, Dresden. There, more than 40 selected speakers went on stage to showcase their knowledge and experience and participated in rich and interesting discussion panels. In 16 hours, along with these speakers, more than 370 attendees exchanged knowledge, not only on stage but also during breaks and social events.

The Time Machine Organisation invited Torus to prepare a knowledge report of the conference.

The report will base on the same process and methodology used to cover leading innovation events such as the SXSW, VidCon US and EU, Web Summit 2018, and The Next Web.

The report will be divided into 4 main areas of learning, each with its own 3 subgroups. It will cover a whole perspective with 12 key topics. The goal is to find highlights, trends and translate the event for participants and non-participants, making information accessible and sparking curiosity. 

Below, you can get a sneak peek of what we are working on:


2018 was the year of European Cultural Heritage. The Time Machine Organisation and the Local Time Machines are taking this challenge to the next level. Subjects such as conservation, digitalisation, and framework conditions will be condensed in this chapter.


A trend was seen in different levels at the talks and panels. Past, present, and future come together in a greater level. The array of disruptive technologies are combined for different purposes. And different stakeholders shall join forces, all crucial for the realisation of the project, from governments, private institutions, research, media, entertainment as well as citizens. 


Such an ambitious project comes with complex challenges, ranging from data security and copyright to a common language for data. In this chapter, we explore some questions raised during the conference.


Exciting possibilities and applications emerge when all these efforts are paired up with creativity and innovation. Tourism, art, music, gaming and education are some of the key areas that the Time Machine initiative is touching and showing great potential.

The full report will be published on this page at the end of November 2019.